Hello, I'M
Lakshay Lahar
Gameplay Programmer
C++ | Unreal Engine 5 | Unity
I build gameplay systems, physics-driven mechanics, AI, and interactive features using C++ and modern game-development tools. I’m currently developing TrailTorque, a 2D physics-based motorcycle game built with C++, SDL3, and Box2D.
- lakshaylahar@yahoo.com
Featured Project
TORQRIFT
C++ · SDL3 · Box2D
Torqrift is a 2D physics-based motorcycle game built from scratch using C++, SDL3, and Box2D. The bike uses suspension and wheel physics to support wheelies, flips, airtime, stunt scoring, and boost mechanics.
The playable level includes custom terrain, checkpoints, respawning, camera tracking, particle effects, and a HUD for time, score, and boost feedback.
One of the main technical challenges was keeping the rider, bike frame, and rotating wheels aligned while the suspension moves and the bike rotates through the air.
Selected Projects
Gameplay systems, physics-driven mechanics, and interactive game development across C++, Unreal Engine 5, Unity, and supporting tools.
TORQRIFT
C++ • SDL3 • Box2D
Physics-based motorcycle gameplay featuring suspension, wheelies, flips, stunt scoring, boost, checkpoints, and particle effects.
Ghost Realm
Unreal Engine 5 · C++ · Blueprints
A gameplay-focused Unreal Engine project featuring interactive systems, level logic, and Blueprint/C++ integration.
