Hello, I'M

Lakshay Lahar

Gameplay Programmer

C++ | Unreal Engine 5 | Unity

I build gameplay systems, physics-driven mechanics, AI, and interactive features using C++ and modern game-development tools. I’m currently developing TrailTorque, a 2D physics-based motorcycle game built with C++, SDL3, and Box2D.

Featured Project

TORQRIFT

C++ · SDL3 · Box2D

Torqrift is a 2D physics-based motorcycle game built from scratch using C++, SDL3, and Box2D. The bike uses suspension and wheel physics to support wheelies, flips, airtime, stunt scoring, and boost mechanics.

The playable level includes custom terrain, checkpoints, respawning, camera tracking, particle effects, and a HUD for time, score, and boost feedback.

One of the main technical challenges was keeping the rider, bike frame, and rotating wheels aligned while the suspension moves and the bike rotates through the air.

Selected Projects

Gameplay systems, physics-driven mechanics, and interactive game development across C++, Unreal Engine 5, Unity, and supporting tools.

TORQRIFT

C++ • SDL3 • Box2D

Physics-based motorcycle gameplay featuring suspension, wheelies, flips, stunt scoring, boost, checkpoints, and particle effects.

Ghost Realm

Unreal Engine 5 · C++ · Blueprints

A gameplay-focused Unreal Engine project featuring interactive systems, level logic, and Blueprint/C++ integration.