About

About me

I’m a Gameplay Programmer building physics-driven systems and interactive gameplay.

I build systems players can feel.

I’m a Gameplay Programmer with an Advanced Diploma in Game Programming. I enjoy building the systems players directly interact with movement, physics, vehicles, cameras, AI, scoring, and other gameplay mechanics.

I’m currently developing Torqrift, a 2D physics-based motorcycle game built from scratch using C++, SDL3, and Box2D. I’ve also worked with Unreal Engine 5, Unity, C#, Blueprints, OpenGL, Git, and CMake across my projects.

My Skills

I focus on gameplay programming and systems development, with hands-on experience building physics-driven mechanics, interactive gameplay, and game prototypes.

Programming
C++ • C# • Python

Engines & Frameworks
Unreal Engine 5 • Unity • SDL3 • Box2D • OpenGL

Development Tools
Git • GitHub • CMake • Visual Studio

Gameplay Systems
Physics • Vehicle Mechanics • AI • Cameras • Checkpoints • Scoring Systems

Experience

Jun 2025 – Feb 2026 | Remote

Neon Ghost Studio

Game Developer

• Developed gameplay systems and interactive mechanics for game projects
• Worked with C++, Unreal Engine, and gameplay-focused development workflows
• Contributed to prototype development and gameplay feature implementation

Feb 2025 – Apr 2025 | Remote

Neon Ghost Studio

Game Developer Intern

• Supported gameplay programming and prototype development
• Debugged gameplay systems and assisted with testing
• Collaborated on mechanics and interactive game features

Aug 2021 – Nov 2022 | India

M. Lahar Hosiery

Business System Developer

• Built an interactive retail application using Unity3D and ARKit/ARCore
• Developed custom C++ functionality for interactive features
• Combined software development with real-world business requirements

Mar 2023 – Present | Vaughan, ON

adidas

Retail Sales Associate

• Work in a fast-paced team environment while supporting customers and store operations
• Apply communication, problem-solving, and product knowledge daily
• Promoted from part-time to full-time Sales Associate in February 2026

Ready to Build Something Playable?

I’m currently looking for opportunities in gameplay programming, C++, Unreal Engine, Unity, and related game-development roles.