About
About me
I’m a Gameplay Programmer building physics-driven systems and interactive gameplay.
I build systems players can feel.
I’m a Gameplay Programmer with an Advanced Diploma in Game Programming. I enjoy building the systems players directly interact with movement, physics, vehicles, cameras, AI, scoring, and other gameplay mechanics.
I’m currently developing Torqrift, a 2D physics-based motorcycle game built from scratch using C++, SDL3, and Box2D. I’ve also worked with Unreal Engine 5, Unity, C#, Blueprints, OpenGL, Git, and CMake across my projects.
My Skills
Programming
C++ • C# • Python
Engines & Frameworks
Unreal Engine 5 • Unity • SDL3 • Box2D • OpenGL
Development Tools
Git • GitHub • CMake • Visual Studio
Gameplay Systems
Physics • Vehicle Mechanics • AI • Cameras • Checkpoints • Scoring Systems
Experience
Jun 2025 – Feb 2026 | Remote
Neon Ghost Studio
Game Developer
• Developed gameplay systems and interactive mechanics for game projects
• Worked with C++, Unreal Engine, and gameplay-focused development workflows
• Contributed to prototype development and gameplay feature implementation
Feb 2025 – Apr 2025 | Remote
Neon Ghost Studio
Game Developer Intern
• Supported gameplay programming and prototype development
• Debugged gameplay systems and assisted with testing
• Collaborated on mechanics and interactive game features
Aug 2021 – Nov 2022 | India
M. Lahar Hosiery
Business System Developer
• Built an interactive retail application using Unity3D and ARKit/ARCore
• Developed custom C++ functionality for interactive features
• Combined software development with real-world business requirements
Mar 2023 – Present | Vaughan, ON
adidas
Retail Sales Associate
• Work in a fast-paced team environment while supporting customers and store operations
• Apply communication, problem-solving, and product knowledge daily
• Promoted from part-time to full-time Sales Associate in February 2026
Ready to Build Something Playable?
I’m currently looking for opportunities in gameplay programming, C++, Unreal Engine, Unity, and related game-development roles.
